Full-Stack Developer
Location: Sweden
Started my journey at 14 by reverse engineering Flash games and developing Minecraft mods, which sparked my passion for software development. Through formal education, I expanded into full-stack development, mastering both frontend and backend technologies.
Currently pursuing a Master's in Computer Science while working as a freelance developer. My recent focus has been on web development and backend systems using Python and Node.js.
I'm always looking for interesting projects and new technologies to explore.
A modern marketplace platform for indie game developers featuring secure transactions and social features.
A Java-based 6502 microprocessor emulator with a graphical user interface. Features include real-time visualization of memory/registers, debugging capabilities, and a built-in disassembler. The emulator supports loading and executing 6502 assembly programs while providing interactive tools for memory inspection and program analysis.
A lightweight anarchy utility client for Minecraft, built with Forge and Mixins. Features a minimalist design focused on essential gameplay modifications and performance optimization while maintaining a clean, unobtrusive interface.
A Space Invaders clone developed for the Nintendo 3DS handheld gaming system. A recreation of the classic arcade game utilizing the 3DS hardware capabilities and controls.
A 3D game engine developed in Java using LWJGL 2.9, featuring procedurally generated worlds with dynamic terrain, vegetation, and collectibles. Players explore uniquely generated environments while collecting gold pieces, with support for various movement mechanics and debug features.
Built with SvelteKit, TailwindCSS, and Skeleton.